![]() ![]() But in part because they are easy to mass up, and easy to use. Something that then gets even nastier with Ivysaurs the moment you begin to summon those.īut yes for a nation without shields, Bellsprouts seems to do the trick.Īll the same not certain about if they deserve a 20 gold price tag. The math for bulbasaurs look a lot better the moment they get a +2 str bonus from bless. If you can get Ivysaurs that's nastier, but as you said earlier you were going full Garden/heavy Bellsprouts and leather paras early game, not bulbasaurs. Even basic EA Abyssian Infantry have 15 HP. Burning ones have 23 HP, more than enough to tank plenty of those shots (even if you get 4 19 gold bulbasaurs per 70 gold burning one, they would need 6 almost perfect acuraccy volleys to take them out). Garden Bellsprout Razor Leaves are just 9 AP so averaging 0 damage (less once berserk kicks in), and Bulbasaur Leech Seed is a whooping 1 damage average (the damage gets the random 2d6 added yes, but the defender still gets a protection roll of 2d6 even if their armor is ignored, meaning a 1 damage AN attack still has a significant change of bouncing off harmlessly). If you can get Ivysaurs that's nastier, but as you said earlier you were going full Garden/heavy Bellsprouts and leather paras early game, not bulbasaurs.īut I'll bump the Garden Bellsprouts to 20 gold then just in case. While Bulbasaur/Ivysaur are going to shoot right though both tower shield, berserk and bless. And Garden Bellflower hits for 10 AP against 9 before berserk/bless. Not unless they got an exceptionally nasty bless. Have not fough any of those yet.Īnd fire shields could actually be a weakness for Celadon, on a unit with a large shield.īurning ones im not worried about though. Im genuinly not certain how things work against Tower shields.
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